This 10-session course is built for developers, UI designers, and business analysts who want to truly understand UX and apply it in a structured way. Instead of just focusing on tools or visuals, it takes you through the full UX journey—from research and user insights to wireframes, prototyping in Figma, and usability testing—so you can bring user-centered thinking into real projects with confidence.
10 Lessons - 9 Assignments - 1 Project
2h Lecture, 1h Workshop
1-on-1 Coaching or Group Class
$1,480
This 10-session course provides a solid foundation in UX design, guiding learners step by step from basic concepts to a complete product design process. The program clarifies essential ideas, introduces structured methods, and emphasizes hands-on practice through assignments, workshops, and a final capstone project. Unlike tool tutorials or lessons in visual aesthetics, this course focuses on building a methodical, user-centered approach that participants can immediately apply in real projects.
Each session (180 minutes) follows a consistent structure: review of previous assignments (30’), main content (90’), and an assignment that takes you about 60’ to complete. Assignments and the capstone project run across the program, ensuring that participants not only learn the theory but also practice applying it to real-world design challenges.
The course is flexible in format: it works well for 1-on-1 coaching if you prefer a personal learning experience, or for small team classes of up to 5 learners if you want collaborative discussions and shared projects. The pricing remains the same regardless of whether you take it individually or as a small team.
By the end of this journey, you will be able to:
• Understand the role and importance of UX design in digital products.
• Conduct user research through surveys, interviews, and focus groups.
• Define product visions, create personas, and map user journeys.
• Apply ideation techniques to generate and evaluate solutions.
• Develop user flows, wireframes, and screen maps.
• Understand micro UX details such as UI elements and typography.
• Build an interactive prototype using Figma.
• Test your design with real users and analyze usability feedback.

I had the opportunity to coach this program for 10–15 lead developers at Toshiba Software Development (Vietnam) Co., Ltd.. The class combined lectures, interactive discussions, and team-based workshops. The feedback was overwhelmingly positive—participants especially valued how the course made complex UX concepts clear, practical, and directly relevant to their product development work.